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<!-- SC_OFF --><div class="md"><p>I saw a post recently showing the bouncing ball patch using Maths. I'm wondering how this could be replicated without Maths. Even just figuring out how to create a rapidly increasing gate retrigger would be useful. The timbre/damping/volume changes are easy to recreate.</p> <p>I have a hydrasynth, rings and elements. </p> <p>Any suggestions appreciated.</p> </div><!-- SC_ON --> submitted by <a href="https://www.reddit.com/user/ioniansensei2"> /u/ioniansensei2 </a> <br/> <span><a href="https://www.reddit.com/r/synthesizers/comments/pf1efw/creating_the_bouncing_ball_patch/">[link]</a></span> <span><a href="https://www.reddit.com/r/synthesizers/comments/pf1efw/creating_the_bouncing_ball_patch/">[comments]</a></span>


