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Non-specific tips for ambient/generative - Printable Version +- Vortex Sound Research (http://www.n01ze.com/synthwizards/Forum) +-- Forum: N01ZE World Net News (http://www.n01ze.com/synthwizards/Forum/forumdisplay.php?fid=45) +--- Forum: World Wide Gear News (http://www.n01ze.com/synthwizards/Forum/forumdisplay.php?fid=2) +--- Thread: Non-specific tips for ambient/generative (/showthread.php?tid=18213) |
Non-specific tips for ambient/generative - SynthWizard - 12-16-2020 Non-specific tips for ambient/generative <!-- SC_OFF --><div class="md"><p>So, I know this is probably a stereotypical post, but hopefully I can take a new angle. I've seen a ton of posts on this sub around what gear is necessary for making ambient, and they always get decent responses. One thing I don't see is a good description of the actual techniques to make soundscapes/generative/ambient music. Can anyone give some tips and tricks for general patching ideas that can lead to cool ambient music that isn't gear specific (so like no "ohh you just need to run everything through mimeophon" .</p> <p>It would be awesome if they could be framed up in the more "standard" eurorack tools (generic oscillators, LFOs, modulation, etc). I know effects are necessary, so we can include those, but I'd like to stay more general (reverb, delay vs clouds and magneto). I think my rack has a little bit of most stuff, so I like to think I could give this kind of patching a shot, but I don't know where to start? Anyone feel like they can help?</p> </div><!-- SC_ON --> submitted by <a href="https://www.reddit.com/user/devolution710"> /u/devolution710 </a> <br/> <span><a href="https://www.reddit.com/r/modular/comments/kcze52/nonspecific_tips_for_ambientgenerative/">[link]</a></span> <span><a href="https://www.reddit.com/r/modular/comments/kcze52/nonspecific_tips_for_ambientgenerative/">[comments]</a></span>
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